Quite often they will either be deactivated upon release or removed altogether. Originally posted by BuzzardBee:Generally debug consoles, as the name would suggest, are put into games for testing purposes.
![witcher 3 1.22 console debugger witcher 3 1.22 console debugger](https://staticdelivery.nexusmods.com/mods/952/images/1168-0-1486295773.jpg)
Was about to reply to explain I use it only for hiding the hud during screenshots, and moving detaching the camera for that perfect shot, but decided not worth it.įrom what I gathered and assuming, they removed it to prevent people from causing their own problems by using the console and then flooding the forums and emails. She immeaditaly assumed I was teleporting around and summoning items in her reply.
![witcher 3 1.22 console debugger witcher 3 1.22 console debugger](https://staticdelivery.nexusmods.com/mods/952/images/thumbnails/1687-0-1466386839.jpg)
Witcher 3 1.22 console debugger mod#
Mentioned the two mods I had active, weight mod and dev console. Submitted a game save to a dev laste month for a quest bug. Why leave the codes in and not remove them and then decide not to enable them for the players? It would make sense for the devs to just enable it so that with each new update/patch we wouldn't need to go through this each time. Seriously, why can't CDPR just enable the stupid console to begin with? The enabler adds nothing that is not already in the game itself. Someone in the comments uploaded a limited version that works with 1.07 until we get a fully update version. Take a look at the Debug Console updated page on the Nexus.
![witcher 3 1.22 console debugger witcher 3 1.22 console debugger](https://assets.mspimages.in/wp-content/uploads/2020/12/Cyberpunk-2077-1.jpg)
You don't need the plugins folder either if you don't have anything else in it. Originally posted by SaltedQuailEggs:Just remove dsound.dll from bin/圆4 folder then remove debug-console-enabler.dll from the bin/圆4/plugins folder.